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Time left. Seller Notes. Please see pic s and item description for condition details. Item Number. Item Ending. It's a remarkably absorbing, realistic soundscape, adding an extra layer of fidelity to the world. Seriously, plug in some good headphones, stand still, and just listen. It's like being there. The soundtrack is fantastic too. Nobody uses music quite like Rockstar, and as well as a beautiful original score by Woody Jackson, which reacts dynamically to what you're doing in-game, Red Dead 2 also features original songs by artists as diverse as D'Angelo, Willie Nelson, and Josh Homme.
Red Dead 2 has a musical moment to rival that. Red Dead Redemption 2 is a love letter to the Wild West: both the romantic, fictional version and, in some ways, the reality.
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It has elements of every kind of cowboy fiction, from Clint Eastwood westerns to more stark, realistic stuff like HBO's Deadwood—and even influences as relatively far afield as Cormac McCarthy's novel Blood Meridian. It's also steeped in the past, evoking the real-world history of a burgeoning United States transitioning into the industrial age.
You have all the horse chases, shootouts, train robberies, and pistol duels you might expect. But you also have the emotional, introspective elements of darker Wild West fiction too. It's surprisingly slow and melancholy for a blockbuster game, and the story is genuinely heartbreaking at times.
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Don't expect a raucous, rootin'-tootin' spaghetti western: it definitely has a few moments like that, but for the most part, this is a really quite sombre and grounded experience. When you think of the romantic idea of a Wild West outlaw, you think of freedom. That's a big part of the genre's appeal: a life on the edge, roaming wherever the wind takes you, free from obligation. Red Dead Redemption 2 twists this idea by setting the game at a time when, with civilisation creeping into the west and the rise of organisations like the Pinkertons, that lifestyle is increasingly difficult to maintain.
But that feeling of freedom is still out there in the wilderness, away from the crowds and gaslights of civilisation.
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You complete story missions, often in an order of your choosing, until it triggers the next big story beat. But the game also encourages you to wander off the beaten path, meeting strangers, hunting in the woods, fishing in rivers, searching for buried treasure, and all manner of compelling distractions. One of the most fun ways to play is just picking a direction, riding, and seeing what you bump into.
One of the most consistently entertaining things about Red Dead Redemption 2 is how alive and reactive the world feels. If you rob a store and rough up the shopkeeper, not only will they remember you the next time you roll into town, but they'll have a black eye or a bandaged head as well. If your honour is low because you've been committing crimes or generally acting like a jerk, people on the street will be wary of you, muttering under their breath as you pass by. There are thousands of these tiny details; more than I could ever list.
You can also tease a reaction out of literally any NPC by approaching them and starting a conversation. You can be polite and indulge in some small talk. Or you can antagonise them, which usually results in a fist fight, a gun being pulled, or them fleeing in terror—depending on what kind of person they are. Sprint was born out of the thousands of miles of telegraph wire that ran along the Southern Pacific Railroad's tracks to facilitate train dispatches.
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Two decades later, the Sprint Corporation became its own company and entered the wireless business with the acquisition of Centel , making it the country's only provider of wireless, long distance and local calling. The following years were relatively successful for Sprint, perhaps helped by its famous "pin drop" commercials starring "Murphy Brown's" Candace Bergen touting the performance of the network. In , Sprint merged with Nextel in a bid to dramatically grow its wireless customer base and — sound familiar?
But that deal was an abject failure, and all of Sprint's success came crashing down.
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The Nextel deal had several issues , including incompatible technologies: Nextel phones didn't work on Sprint's network, and vice versa. That meant the merged company couldn't reap the benefits of their combined infrastructure. Customers fled Nextel and didn't necessarily join Sprint. Sprint eventually wrote down nearly all of the merger's value and shut down Nextel's network in The failed merger left Sprint's balance sheet depleted, so it didn't have the same kind of cash to invest in improvements to its network as competitors.
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Sprint also made a wrong bet on 4G technology. It rode the WiMax horse, which was the Betamax of 4G. That left it "wrong footed" when all the other carriers chose the LTE standard for their 4G networks, said Craig Moffett, founding partner at research firm MoffettNathanson. SoftBank acquired Sprint in and made a first attempt at merging it with T-Mobile, but the effort was scuttled by regulatory concerns. Still, a below-average network used to be enough to draw in customers, because Sprint was willing to charge below-average prices.
As time went on, though, that became a less appealing offer. These days, people need their phones for everything from banking to paying for the subway, so low prices matter less than having a network that works everywhere, all the time. Moffett says the company has lost money on many of the customers it drew in with steep promotions — they would choose Sprint over competitors when it offered them discounted service, but when it raised their rates to a price that was sustainable for the business, they would switch carriers.
In the first six months of its fiscal , Sprint posted net losses in the hundreds of millions of dollars.